Player registration, dues collection, and team management, with the squad list and the subs in one place the committee actually controls.
Free forever for up to 3 teams. No credit card required.
Chasing players for dues and registration fees every season
Managing a 30+ person roster with constantly shifting availability
Tracking positions, experience levels, and medical info manually
Using group chats for everything from schedule changes to expense tracking
Everything you need to run your rugby program — from registration to game day.
Clubside is built for youth clubs, so the form assumes a guardian. Every field is editable, so a senior club cuts it to name, position, medical info, waiver, and payment.
Registration fees, match day fees, social dues, all collected through Stripe. No more chasing bank transfers or tracking who owes what.
See your full squad at a glance. Track positions (prop, hooker, flanker, etc.), availability, and registration status.
Message your squad about schedule changes, match details, or social events. No more relying on a group chat that half the team has muted.
Most rugby clubs are run by the people who also play for them. The captain sorts the roster, the treasurer chases subs, and the social secretary organizes the tour, all between training and full-time jobs. The admin is real: annual dues, match-day fees, waivers, medical details, and a squad that turns over every season as players join, travel, or hang up their boots.
For years that has meant a bank transfer request pinned in a group chat, a paper waiver in a kit bag, and a squad list in someone's phone. It works until someone forgets to pay, a waiver goes missing, or the person holding the roster steps away.
Clubside gives the club one place to run it all. Registration, waivers, medical details, and subs land on one squad list the committee owns, not on a volunteer's phone. Subs move from the player straight to the club bank account through the club's own Stripe account, so the money is never sitting in someone's personal Venmo and the treasurer can point at a record instead of a memory. When a committee role changes hands, the new volunteer inherits the club, not a shoebox.
Say the awkward part first. Clubside is built for youth organizations, where a guardian registers a player. There is no adult self-registration mode in the product today. Senior rugby is a direction we are working toward, not a shipped feature, and you should hear that from us rather than find it out after signup.
What rugby clubs do instead: the club secretary registers the squad, or each player fills out the standard flow themselves. The registration form is editable field by field, so you drop the questions that only make sense for a minor and keep the ones rugby actually needs. A player enters their name and contact details, picks a position, adds medical information and an emergency contact, signs the club waiver, and pays, all from a phone in about five minutes. It is a workaround, it works, and it is not the same as software designed for a senior club.
The position field covers the whole pack and backline. A player can list themselves as a prop, hooker, lock, flanker, number 8, scrum-half, fly-half, centre, wing, or fullback, and you can flag a second position for players who cover more than one spot. You can add, remove, or reorder any field from your settings, so if you track playing experience, boot or kit size, or a preferred squad, you add it once and every player sees it.
Because the waiver and medical details are captured as part of registration, you are not collecting paper on match day or hunting for an emergency contact when it matters. Everything stays attached to the player record, ready for whoever is running the touchline.
Rugby has more than one kind of payment, and Clubside handles each. The annual membership or registration fee is collected at sign-up through Stripe, so joining the club and paying happen together. Match-day fees, tour contributions, kit orders, and social dues all run through invoices. Bill the whole squad for a weekend tour, collect subs for a match, or charge for the end-of-season social, and players pay online with a card, Apple Pay, or Google Pay.
Your dashboard shows who has paid and who still owes on every charge, so the treasurer is not scrolling a group chat to work out who covered last week's match fee. Money moves directly from the player to the club's bank account through your connected Stripe account, and Clubside never holds your funds. Card processing is the standard published Stripe rate of 2.9% plus $0.30, paid straight to Stripe on your own account, with no markup and every platform fee published.
A senior rugby squad can run well past thirty players once you count the front five, the back row, the halves, the centres, the back three, and everyone covering an injury. Clubside puts the whole squad on one roster the moment you approve a registration. Filter by position to see how deep you are at hooker or in the second row before a fixture, and know at a glance who has paid, who has signed a waiver, and whose medical details are on file.
The committee shares access without sharing a single login. Captains and coaches get their own logins scoped to the squad they run, so a colts or second-XV coach sees only their players. Message the squad about a fixture change, a training move, or a social from the dashboard instead of a group chat half the club has muted.
Schedule your fixtures and training sessions on the club calendar, and players confirm availability from their phones, so the captain knows who is in before naming a matchday squad. Instead of counting thumbs-up in a group chat, you see confirmed numbers against each fixture, which matters when you need front-row cover or a full bench of replacements. For away fixtures and tours, the same calendar keeps kickoff times, meeting points, and travel details in one place the whole squad can check, so nobody is chasing a location pin an hour before the coach leaves.
Having registration, payments, availability, and communication in one system also means the committee can hand roles over cleanly. When a treasurer or captain steps down, the new volunteer inherits a live picture of the club rather than a folder of spreadsheets and a phone full of unpaid subs.
When a new season starts, existing players carry their history, payments, and waivers forward instead of re-registering from scratch.
Either, with one caveat. Clubside is built for youth organizations, so there is no adult self-registration mode and the form assumes a guardian is registering a player. In practice a club secretary registers the squad, or you share the link and each player completes the standard flow themselves. You edit the form down first so it only asks what rugby needs: details, position, medical info, emergency contact, waiver, and payment.
The position field covers the whole pack and backline: prop, hooker, lock, flanker, number 8, scrum-half, fly-half, centre, wing, and fullback. You can flag a second position for players who cover more than one spot, and add, remove, or reorder any field from your settings.
Yes. The annual membership or registration fee is collected at sign-up, and everything else runs through invoices. Bill the squad for a tour, collect subs for a match, or charge for the end-of-season social. Players pay online through Stripe, and your dashboard tracks who has paid on each charge.
Yes. Players sign the club waiver and add medical information and an emergency contact as part of registration. Everything stays attached to the player record, so it is on file for match day rather than sitting on paper in a kit bag.
Every player who registers lands on one squad roster the moment you approve them. Filter by position to check your depth before a fixture, and see who has paid, who has signed a waiver, and whose medical details are on file. Captains and coaches get their own logins scoped to the squad they run.
For many clubs, yes. The free Starter plan includes one team and up to 25 players with full online registration, payment collection, waivers, and roster management, and no credit card is required. When you outgrow it, the Club plan is $49/month for up to 15 teams and Pro is $99/month for up to 50 teams.
Related guide: Managing an Adult Rec League: Registration, Payments, and Scheduling
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